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Assessing Player Interaction for a Social Networking Cooperative Educational Game

Cooperative interaction in educational games, designed to stimulate teamwork, joint creativity and knowledge sharing, also carries potential security threats. One of the key dangers is data leakage. Player interaction involves the exchange of information, and in case of insufficient protection of th...

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Главные авторы: Lapina, M. A., Лапина, М. А., Movzalevskaya, V., Мовзалевская, В.
Формат: Статья
Язык:English
Опубликовано: Springer Science and Business Media Deutschland GmbH 2025
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Online-ссылка:https://dspace.ncfu.ru/handle/123456789/29638
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spelling ir-123456789-296382025-02-06T14:17:57Z Assessing Player Interaction for a Social Networking Cooperative Educational Game Lapina, M. A. Лапина, М. А. Movzalevskaya, V. Мовзалевская, В. Activity forecasting Model Education Gamification Quest Cooperative interaction in educational games, designed to stimulate teamwork, joint creativity and knowledge sharing, also carries potential security threats. One of the key dangers is data leakage. Player interaction involves the exchange of information, and in case of insufficient protection of the system, confidential data, such as personal information, game progress results or individual strategies, may become available to unauthorized persons. This may result in misuse of information, damage to reputation and violation of player privacy. The impact on the game space is also a threat. By interacting, players can change the game world, for example, by entering incorrect data, moving objects to an inappropriate location, or modifying the rules of the game. This can lead to a violation of the balance of the game, incorrect results and a deterioration in the learning effect. Substitution or falsification of game elements is no less dangerous. Attackers can introduce fake elements into the game space, for example, incorrect reviews, changed rules or incorrect data. This can lead to incorrect conclusions, distort learning outcomes, and undermine confidence in the game. In addition, the use of interaction tools can become an object of attack. Attackers can hack and modify tools, such as communication platforms or data storage systems. This can lead to data theft, incorrect operation of tools and malfunction during the game. It is shown that formal descriptions of the choice of a game strategy can exist in a game. Indicators that are essential for cooperative interaction are determined, and examples of their calculation for the case with remote interaction through a social network are given. The article contains information about collaborations, which can be used to assess and choose the direction of development in projects that use game cooperative strategies to implement tasks other than training. The project highlights aspects of cooperative interaction that affect the formation of game strategies in an educational project. Of particular interest are projects in which a social network is the tool and medium of interaction. The objectives of the project are to identify easy-to-use indicators that show the features of cooperative interaction within an educational game. 2025-02-06T14:17:12Z 2025-02-06T14:17:12Z 2025 Статья Zolotarev, V., Arkhipova, A., Lapina, M., Prakasha, G.S., Movzalevskaya, V. Assessing Player Interaction for a Social Networking Cooperative Educational Game // Lecture Notes in Networks and Systems. - 2025. - 1222 LNNS. - pp. 114-121. - DOI: 10.1007/978-3-031-78776-8_12 https://dspace.ncfu.ru/handle/123456789/29638 en Lecture Notes in Networks and Systems application/pdf Springer Science and Business Media Deutschland GmbH
institution СКФУ
collection Репозиторий
language English
topic Activity forecasting
Model
Education
Gamification
Quest
spellingShingle Activity forecasting
Model
Education
Gamification
Quest
Lapina, M. A.
Лапина, М. А.
Movzalevskaya, V.
Мовзалевская, В.
Assessing Player Interaction for a Social Networking Cooperative Educational Game
description Cooperative interaction in educational games, designed to stimulate teamwork, joint creativity and knowledge sharing, also carries potential security threats. One of the key dangers is data leakage. Player interaction involves the exchange of information, and in case of insufficient protection of the system, confidential data, such as personal information, game progress results or individual strategies, may become available to unauthorized persons. This may result in misuse of information, damage to reputation and violation of player privacy. The impact on the game space is also a threat. By interacting, players can change the game world, for example, by entering incorrect data, moving objects to an inappropriate location, or modifying the rules of the game. This can lead to a violation of the balance of the game, incorrect results and a deterioration in the learning effect. Substitution or falsification of game elements is no less dangerous. Attackers can introduce fake elements into the game space, for example, incorrect reviews, changed rules or incorrect data. This can lead to incorrect conclusions, distort learning outcomes, and undermine confidence in the game. In addition, the use of interaction tools can become an object of attack. Attackers can hack and modify tools, such as communication platforms or data storage systems. This can lead to data theft, incorrect operation of tools and malfunction during the game. It is shown that formal descriptions of the choice of a game strategy can exist in a game. Indicators that are essential for cooperative interaction are determined, and examples of their calculation for the case with remote interaction through a social network are given. The article contains information about collaborations, which can be used to assess and choose the direction of development in projects that use game cooperative strategies to implement tasks other than training. The project highlights aspects of cooperative interaction that affect the formation of game strategies in an educational project. Of particular interest are projects in which a social network is the tool and medium of interaction. The objectives of the project are to identify easy-to-use indicators that show the features of cooperative interaction within an educational game.
format Статья
author Lapina, M. A.
Лапина, М. А.
Movzalevskaya, V.
Мовзалевская, В.
author_facet Lapina, M. A.
Лапина, М. А.
Movzalevskaya, V.
Мовзалевская, В.
author_sort Lapina, M. A.
title Assessing Player Interaction for a Social Networking Cooperative Educational Game
title_short Assessing Player Interaction for a Social Networking Cooperative Educational Game
title_full Assessing Player Interaction for a Social Networking Cooperative Educational Game
title_fullStr Assessing Player Interaction for a Social Networking Cooperative Educational Game
title_full_unstemmed Assessing Player Interaction for a Social Networking Cooperative Educational Game
title_sort assessing player interaction for a social networking cooperative educational game
publisher Springer Science and Business Media Deutschland GmbH
publishDate 2025
url https://dspace.ncfu.ru/handle/123456789/29638
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