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Implementation of the gamification method in the development of a distance course "crowdsoursing management"

The relevance of the research is confirmed by the need to increase the attention and engagement of students in the educational process. In our opinion, this can be implemented by using information and communication technologies and gamification elements. This determined the purpose of the study - im...

詳細記述

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書誌詳細
主要な著者: Lapina, M. A., Лапина, М. А.
フォーマット: Статья
言語:English
出版事項: CEUR-WS 2019
主題:
オンライン・アクセス:https://www.scopus.com/record/display.uri?eid=2-s2.0-85075293204&origin=resultslist&sort=plf-f&src=s&nlo=1&nlr=20&nls=afprfnm-t&affilName=north+caucasus+federal+university&sid=d8851ef39258331b9c579eca6d1d0b6e&sot=afnl&sdt=sisr&sl=53&s=%28AF-ID%28%22North+Caucasus+Federal+University%22+60070541%29%29&ref=%28Implementation+of+the+gamification+method+in+the+development+of+a+distance+course+%22crowdsoursing+management%22%29&relpos=0&citeCnt=0&searchTerm=
https://dspace.ncfu.ru/handle/20.500.12258/9031
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